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¿What is i-Camp? – i-Camp

¿What is i-Camp?

Why Interpersonal Skills?

The rise in collaborative environments and new forms of communication are proof of the importance of social skills.

A unique environment to promote the development of emotional intelligence, social skills, communication, language, personal routines, friendship and optimism.

Soft Skills are complemented by technological skills. Unlike technological skills, which revolve around a set of tools to perform a certain type of task or activity, social skills refer to a person’s ability to interact effectively with colleagues and can be widely applied, both inside and outside the workplace.

Teamwork: teams combine their efforts to succeed in the final challenge.

Communication: a key component in the creation of pointers which help people to achieve milestones. Communication will take place in three ways: one-to-one, public speaking and digital media.

Negotiation: there is the possibility of negotiating failed challenges with the opposing team.

Decision-making capacity: at times, it will be necessary to make decisions very quickly.

Adaptation to the environment: the environment and working conditions will limit the use of resources.

Problem-solving: learning to structure challenges to be solved in parts.

Soft skills are behavioural skills. Also known as interpersonal skills, they include skills such as autonomy, self-leadership, consistency, integrity, capacity to listen and be attentive, self-regulation, interest, curiosity, authenticity, personal and social responsibility, capacity for reflection, proactivity, passion, intrinsic motivation, divergent thinking, humility, continuous learning, empathy, capacity for synthesis and argumentation, time management, trust, etc.

Moving from theory to practice is what takes the most effor
t in the area of soft skills. They’re called “soft” due to their ability to adapt, because they don’t follow a set rule and because they can evolve, improve, adapt, be modelled, etc. When we combine our hard skills with soft skills, we open our range of possibilities to interact and interrelate and moving from theory to practice requires an atmosphere or environment where learning and sharing knowledge and experiences can take place between peers and within an atmosphere of trust.

Why use Technological Tools?

Knowledge of technological tools has become a necessity in new work and education contexts.

Digital content creation: we will learn to work with apps to create videos, animations, stop-motion, subtitling and dubbing.

Content creation an
d structuring: story-telling, mind-maps, storyboards.

Content publication in private and public digital media, creation of websites, blogs and e-commerce platforms.

Dissemination of content in digital formats.

Structuring work through individual, team and negotiation dashboards.

Decision-making through polling tools and the creation of quizzes.

Guidance and use of geolocation tools.

They’ll be in charge of redirecting the story, creating new scenes within the general plot. Recording a video, uploading it to a secret URL, hiding the address in a QR code, hanging the QR code from the ceiling of the gym using a helium balloon, bursting the balloon with a drone and reading the code from a mirror reflection using a tablet are just some of the tasks they’ll have to complete.

Say no more! It’s all part of the plot they’ll keep discovering day by day.

Why a Gymkhana?

Games are fundamental to the teachinglearning process: at the moment of learning, the quality of what someone learns is based on the practical usefulness they find in this knowledge. Games provide significant access to learning, as it makes information relevant even if it would otherwise be absurd.

The adventure of being involved in tasks, finding clues and succeeding at tests with the objective of overcoming a great challenge and getting a final reward will create a spirit of originality, ingenuity and continuous improvement among participants.

Over the two weeks of the gymkhana, attendees will form two teams and different groups within each team, working together to achieve a common goal.

Within a specific story, Runnymede College will become a place where teams live together and compete for success, becoming immersed in an adventure like no other.

Clues are created and challenges are overcome with the help of technological tools, which must be used by the members of different groups.

Each team member has a defined position, with a specific role within the group, and they must respond to the questions that arise, working together and organising themselves with their colleagues in each group. They will all work together, developing reasoning and logic over the course of the adventures, tackling new scenarios, challenges and obstacles, and working to overcome them.

It stimulates the creative and imaginative potential of participants, in addition to developing reasoning and logic over the course of the adventures, tackling new scenarios, challenges and obstacles, and working to overcome them.

It develops empathy and tolerance

Awareness-raising and responsibility: over the course of the game, participants face decisions that lead to their corresponding consequences.

Ability to improve and solve problems, as these are based on considering situations that must be solved according to the skills of each character.